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Rock paper shotgun half life opposing force
Rock paper shotgun half life opposing force








rock paper shotgun half life opposing force
  1. #Rock paper shotgun half life opposing force mod#
  2. #Rock paper shotgun half life opposing force mods#

I find it hard to recommend this mod and hope that the authors” listen to all the feedback given by the community (and it seems there is a lot around) and think very carefully about each and every design decision. I feel it’s a chore to continue and a mod shouldn’t be that way.

rock paper shotgun half life opposing force

As I said earlier I didn’t like the visual style of the demo and maybe I am in the minority here, so I’ll shut up.Įven though I dislike using a recommendation image before I have finished a mod, I am not even sure if I will try and play more. Yes, there are videos and images, but that’s not always enough. Overall, I feel that not enough beta testing was done, not just for the technical errors, but also for the visuals and feel of the mod. It took me a while to work out there was a separate “options” menu that removed some features, so I suppose I must take some blame away from the team but the general feel of the mod is too different from HL2: Ep2 that it almost feels like a total conversion. Image 24 shows the road and some weird ramp. I also feel that there were too many invisible walls and some details that were overlooked. The levels are wide and open, apart from the sewer levels but they all seem so bland. I have to say that Jon’s voice acting is excellent – so well done for that. Unless Jon was super smart or super useful (yes, he opens doors and shit but how is that any different from me pressing a button?) he is a hindrance rather than a help. Just GTFO of my way! The one serious time I really needed his help he just crouched next to the door way and let all those soldiers walk right past him and not even try and trip them up.īack in December 2006 I ran Poll Question 008: Do you prefer to play alone or with a squad? The polls didn’t get as many votes back then as they do know but it still got a 70% Alone. I found the gameplay generally too spread out – running around looking for stuff, with baldy following me, telling me to watch his “personal space”. It’s possible later levels really make use of the engine but so far, visually, it just didn’t match up to my expectations. I had to check twice to make sure this was made for the Orange Box. For what I played, and you can see how far I got from my last screenshot, the whole style was too dark and drained.

#Rock paper shotgun half life opposing force mods#

Sure, not every mod has to be set in the same city as the HL games OR other mods but that doesn’t mean ANY other style works either. The apartment building and general look of the mod was very unappealing to me and those cars just drove me crazy. Half-life’s, should remain true to the style. It raises some interesting questions about whether a mod set in a particular universe i.e. The crash course, the way the menu was used etc but I always had misgivings about the mod’s style. I actually was generally impressed by the presentation of the mod. Perhaps my questions are answered in Podcast 17’s recent interview, I don’t know because I haven’t listened yet (I HATE spoilers, so I avoided it). Why? What made Joure and his team make those decisions. I could go on, and I may do later, but you should get the point. The decision to include those silly looking cars, the decision to include Jon as your good-for-nothing sidekick, the decision to only make a flashlight available with some weapons, the decision to nearly make me fall off my chair every time I strafed, the decision to make three slashes with my knife give me a headache. My opinion is based on those decisions I mentioned earlier. What I am trying to say is that my feelings about a mod are often based on the skill of the authors – their ability to make good stuff, in this case I don’t think that’s completely true. Yes, it might be true for all music but it’s “more” true for this one.Īnd so I look at 1187 and whilst all mods are a product of their creators” decisions, this seems to define 1187 “more” than other mods. That was until some smart-ass told me it was true for all music. This seemed to perfectly describe the music I was listening to. I read once that what defined traditional Japanese music was the space between the notes. The Replay Experience Experiment aka TREE.










Rock paper shotgun half life opposing force